Introduction to Wayfinding and Signage design
by Sander Baumann. Average Reading Time: about 5 minutes.
This article is a introduction to signage design and how wayfinding works.
You will learn about wayfinding, signage design and typography to create a clear and concise wayfinding system that applies the build environment. Please enjoy this article and let me know your thoughts!
Wayfinding basics

Navigation from place to place is a fundamental human activity and an integral part of everyday life. Where are you? Where are you heading to? People use their knowledge and previous experiences to find their way in the build environment. The human perception of the build environment and information in a space comes down to balance and focus. What do you see? Why did you see it? What did you do with the information.
Wayfinding has the function to inform people of the surroundings in the (unfamiliar) build environment, it is important to show information at strategic points to guide people into the right directions. Complex structures in the build environment are interpreted and stored by the human memory. Distances, locations and time may be remembered differently than as they appear to be in reality.
An effective wayfinding system is based on human behavior and consists of the following characteristics:
- Do not make them think
Create a comprehensive, clear and consistent visual communication system with concise messaging. - Show only what is needed
Show information what relevant is to the space, location and / or navigation path. - Remove excessive information
Remove unnecessary elements to create a clear visual environment ahead.

How does wayfinding work?
How do people orientate, navigate or remember the build environment? Why will people recognize or understand one place easier than another? As shown in the images on the left, a geographical map versus cognitive (mental) map = reality versus human mental memory. When creating a wayfinding scheme the following characteristics influences the way we interpreted the build environment.
- Landmarks
To create a legible environment it is necessary to mark specific spaces and / or locations. This reinforces the recognition of places and plays a part in overseeing a larger area. With the use of landmarks and marking elements an area will become more visible and will be understand better in the human memory. Landmarks can be art-objects, buildings, streetart, wayfinding signs or striking elements in a landscape. These elements combined will shape the identity of an (unknown) area as seen from your perspective. - Orientation
In order to navigate, you need to know where you are in the build environment and where other destinations are located. Preferable it is good to know the distance in time from one place to another. If you are able to orientate yourself within the build environment, it will be easier to understand destinations and to navigate by landmarks. In wayfinding, maps are common used to indicate your location. The usage of maps is a very powerful way of expressing and overseeing the build environment. Be sure to display the maps heads-up in the direction you are facing, this way you can easy relate yourself to the build environment. - Navigation
Navigating the physical reference to a particular area, setting or destination. With the usage of directional (static) signs people will be guided along their path towards destination(s).
Strategic wayfinding design
When creating a signage system for an area, building or architectural structure it is essential to develop a strategic wayfinding scheme. With this step you are able to build up a modular wayfinding system that will adapt to the build environment and the human expectations for orientation and navigation purposes. Research is an important step to understand the build environment and where information is needed to maximize legibility of the wayfinding system.

Signage design basics
In basics there are four important type of signs: Information signs, for instance a signpole with locate a destination and / or to orientate yourself in the build environment. Directional signs, where information is displayed to find destinations, located on several strategic points in the build environment. Identification signs, where information about individual locations is displayed such as buildings, locations and public facilities. Warning signs, to indicate safety procedures such as a fire escape routes, no smoking areas and other regulations that is, or is not allowed in a specific area.
To make a signage system work together a design grid is used to order information and to scale the signs to different sizes, as part of the sign family. With the example design I have used a base grid of 30 mm (milimeters) with a subdivision of 9. All the measurements of the example are based on the 9x9 division. Be careful not to show too much information into one sign, this will be easily overlooked, instead use multiple signs to get good wayfinding results.
Signage typeface
A signage typeface is usually a sans-serif type and available in various weights with a simple easy-to-read straightforward design. They have a good legibility with a large X-Height and wide letter proportions with prominent ascenders / descenders to ensure a good readability.
When using an easy-to-read font the typeface is recognizable for many people to read and to understand the message clearly. Therefore the choice of a signage typeface is one of the keyfactors in order to make a wayfinding system work. When selecting a typeface for a signage design / wayfinding project please use the following characteristics:
- A clear and straightforward type design, sans-serif
- Easy recognizable letterforms
- Positive letter spacing to enhance the visual appearance
- The Font Family includes a package of many different weights
- The typeface has a large X-height for good readability
In a follow-up article on designworkplan I will go deeper into selecting typefaces for signage design / wayfinding.
Signage design
Be consistent in typography, type height, icons, grid design, color and material choice. The signs needs to be straight forward designed and in a consistent order to wayfinding scheme, always use the same order of displaying the information. Remember to make samples of the different sign types and check them in the build environment to ensure it becomes a best-practice design.
See the article about signage and color contrast for more information about color usage in wayfinding.

Next up
Please let me know your thoughts about signage design and wayfinding in the comments. Thank you!

jeffwongdesign
great article!
Jason Wisdom
Brilliantly written article, whether it be maps or business model design the same rules apply
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Hannes
Wow, well-written articles like these are rare!
It was a pleasure reading/sharing it.
Few years back I did a signage project for a school campus. And I must admit, the typeface is crucial.
Can’t wait to read your follow-up article.
grts
Sander Baumann
Thank you jeffwongdesign and Jason Wisdom for your positive feedback, much appreciated!
Thanks for your comment Hannes, totally agree with you. I see many signs designed by a graphic designer, where it should be designed by a information designer.
Jon Elliman
Excellent article as ever.
Youssef Sarhan
Some useful tips here Sander. You should think about doing an article on grid systems within signs. I’m liking the direction of this blog. I’ve been meaning to post a chapter from my dissertation. Still trying to tidy my blog up.
Keep the posts coming!
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Sander Baumann
Thank you Jon Elliman for your comment, appreciated!
Most definitely Youssef Sarhan, please write about your dissertation, looking forward to it. Hopefully will find the time to write about signage design more. Thanks for your comment!
Ryan Lascano
Sander, this is a terrific article! Well written, clear and concise, and an excellent primer on the basics of wayfinding design. Excited for the followup on selecting typefaces!
Richard Hoefer
Sander, I was slighly amused when I saw this article’s title recommended by a post today from one of the User Experience Design people I follow on twitter. Why amused? Because I am in process of editing video on an very informal CASE STUDY on the diametric opposite of wayfinding and signage design. If I were to write the book, it would be called “Wayfinding Unconsidered: Destination Obstruction Design at San Francisco International Airport”.
I have been flown in and out of many an airport across the world, from huge major operations like that of Frankfurt, Germany (a miniature city unto itself) all the way down to little Island airports like St. Thomas, U.S. Virgin Islands maybe 35 years ago when I was just a kid … back when all they had was one big open-air thatched roof pavillion as the terminal itself, which, to the best of my childhood recollection, used simple chalkboards to indicate airline names, flight numbers, gate numbers and arrows towards the plane.
More recently I was in a very remote part of North Eastern Cambodia, only recently opened up to “tourism” (if one can call it that) in areas that have been carefully swept clear of land mines from war era. THAT “airport” was like a highschool football field with a maintenance shack.
And I can honestly say, and with no exaggeration, even these “middle of nowhere” third world operations handle “wayfinding” way-better and more competently than SFO — San Francisco International. And I am speaking specifically of our International Terminal, not domestic — which operates just fine, signage works, everything is “normal”.
All I can tell you is, I would love to be able to publish these videos here, or find a way to perhaps make it an interactive experience. Because I really don’t believe most people can begin to imagine just how bad and completely dysfunctional it can be. And I mean completely. The airport BANS airline branding signage in this “designer” terminal, denuding it by order so as to not disrupt their beautiful industrial-designed sparse walls. Every single convention and user expectation of “how one finds the ticket counter for my airline” is flipped on its head.
And in these videos, I take a first person view from being dropped off at the curbside, then looking for the external signage for the airline I am flying out on, to then finding that airline inside.
90% of the time at airports, the confusions come with “where is my GATE and how do I get there?” … But at SFO, they do not waste any time at all. The problem begins at curbside: “Where is my airline?”
I am ashamed for my city, ashamed for my profession, and appalled that through these walkways travel people staffing Google and Yahoo and Oracle and HP — and not a word from the information designers there all these years. No civic responsibility. Talking to the counter personnel at United Airlines alone and their hearing “wait, you mean to tell me you’re actually documenting this problem? Oh my god, where have you been?” Then to hear their stories! Every single day a nightmare in compensation for the non-design of SFO.
sorry for the length of my reply. As you know, one of the best ways to learn the affirmative is to spot the failures and solve the situations they present.
Many people might be baffled to discover, but I am utterly amazed (and embarrassed by, for my city) what I think is the worst
Alex
Dear Sander
Many congrats on yor post,keep on .….
In which program do you work on your designing.
Adobe Illustrator or?
David Mearns
Excellent read, accurate and to the point — just how wayfinding should be.
Sander Baumann
@Alex, Thanks for asking. Indeed all of the graphic signage design work is being performed in Adobe Illustrator. Serial graphic design is designed in Illustrator but created using Indesign and Excel. In this combination you can rapidly create many, many signs.
@David Mearns, thank you for your kind message.
Hannes
Why we get lost in buildings
http://spiekermann.com/en/why-we-get-lost-in-buildings/
Larry Cohen
NOT all Environmental Graphic Design is done in Adobe Illustrator. That is a very naive comment. Sorry, Adobe products are great, I use many, but CorelDraw is designed for creating Signage and EGD without external p-lug-ins [as with Adobe Illustrator].
I agree, Illustrator is more common, but NOT easier to use.
Sander Baumann
@Larry Cohen, Thanks for your comment. I’m confident there is other software available than Adobe products which is also capable of creating signage design. All companies in the field has their own working method and from my believes Adobe products are widely accepted which allows you to easily communicate from designer to manufacturer.
Alex
Can you tell as from what material wayfinding signs are made of?
You can write some article on this case too.…
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Chris Au
Hello Sander;
There is currently a discussion on LinkedIn’s Wayfinding Group regarding direction arrows: http://tinyurl.com/3kpn95a.
I would be interested in your thoughts either here or in the discussion group, of which, I note, you are a member.
Cheers;
Chris
Alice
Great article! I would just add that effective wayfinding systems also rely a lot on the materials chosen, furnishings and finishes of the built environment…
http://www.bpconcepts.com.au/content_common/pg-wayfinding-signage.seo